Impatience is only good if you're soaking 100% of the game or you're team already has stuns
Charge is really the only good talent, since it can stop enemies from running/chasing, and catching someone slipping. 64kb I have never touched because jump already takes away cc if atleast one viking can cast it. Nordic is only useful if the enemy has no burst damage or AoE, unless you plan on suiciding for a kill. The only situation that requires Hunka is to destroy Zagara's creep. While it does uncover invisible heroes, most likely their going to kill you before the flame can even touch them. Basically making all Vikings live longer in team fights. Prevents burst damage, stops poisons, cancels CC, escape body blocks. Longboat should only be used to troll a team, that has no chance of winning. If you need shields in a fight, its a good sign that you should probably get out. Norse Force is ok, but would be useless with jump. Baleog the fierce is good for clearing camps quick and 2 lane maps for hard pushes. In cursed hollow, this is essential for all vikes to kill off minions quick. Spin to win is the best choice, considering it does major damage to heroes now and is good for waveclear. Sabotage, is only good if you don't plan on splitting vikings and doing as much damage as you can in one lane.In other words not useful Erik the swift is a good choice in towers of doom to keep poking enemies capping towers. Pain don't hurt isn't really useful unless there's only one enemy actually focusing Baleog in lanes and you also chose explosive attacks. Merc Overlord is the best choice for any map besides towers of doom. Picking this means you have to pick Erik the Switch talent, so that he doesn't get killed so quickly. Spy games is only useful in maps with cast cap objectives allowing Erik to delay enemies like towers of doom. Explosive Attacks or Olaf Stout is good for any map without 2merc camps. Allowing Baleog to push lanes harder and clear camps quicker or Olaf to peel, especially against melee or auto heroes. Your team camps should be capped manually. It should be used to quickly steal enemy camps. Bribery is the best choice on any map with 2merc camps. Learn to micro without having to think.Īlthough there are situations where I deviate from my build listed here: Try collecting for each vike and stacking them on enemies for major damage. Stealing turrets with bribery and empowering them with merc overlord, can help in teamfights early. At 10 with Merc Overlord, you can get bosses alone and is usually best to do so when there is an objective far from the boss. At 16 with the build i listed, you can easily gank mages, by stunning them allowing you to cause a lot of initial damage, and as soon as they cast, you jump them and continue beating them but also watching out for any other AoE abilities. At 16, you can start ganking enemies, soaking lanes, or actually teamfighting if you're micros are good. At 20 though, it's either pushing really hard and putting pressure or staying with the team and waiting for the right dive to use the combo I mentioned before. If your team is doing so good after 13 you can teamfight, by diving with all vikes at the enemy squishies with SpintoWin and attacking until they cast AoE, which is when you escape with Jump. With this build, up until 13 you should mostly soak and cap camps. I'll be happy to answer any questions or look at suggestions from others.īribery -> Merc Overlord -> SpintoWin -> PlayAgain -> Jump -> Charge -> Fury Hello, I am a TLV main with 72% winrate and I thought I could give some advice to anyone who wants to learn them. * * I am not sure if this is the right location for this so please tell me if I made a mistake